I am a Composer, Music Editor, SFX Designer, Implementer, Producer, and Game Industry Veteran. Having worked in the Bay Area Professionally since 2006 I've had the opportunity to be involved with numerous Film, Video Game, and Media Projects. From 2009-2018 I was at Telltale Games working on a variety of Audio and Music tasks, and shipped more than 22 titles consisting of nearly 100 episodes. Since 2018 I have been working at PlayStation as a Music Editor and Implementer. I'm a Swiss Army Knife of Audio and Music expertise that can competently handle any sonic situation.
Body of Work:
Ghost of Tsushima - Music Editing and Implementation.
Call of Duty: Modern Warfare - Music Editing.
Death Stranding - Music Editing and Implementation.
Spider-Man: Remaster - Music Editing and Implementation.
Minecraft Storymode - Music, Music Producer, Music Editing, SFX, and Implementation.
The Walking Dead: Season 1-3 - SFX Creation/Implementation, Zombie voice.
Guardians of the Galaxy: The Telltale Series - SFX Creation and Implementation.
Game of Thrones: A Telltale Series - SFX Creation and Implementation.
The Wolf Among Us - SFX Creation and Implementation.
Tales From The Borderlands - SFX Creation and Implementation, and Voice Processing.
Batman: The Telltale Series - SFX Creation and Implementation.
Tales of Monkey Island (Un-Credited) - SFX, Music Editing, Midi Cleanup, Voice Processing, and Audio Editing.
Puzzle Agent 1 & 2 - Music, SFX, and Stingers.
Once Upon a Puppet (Unreleased) - Music and SFX.
Sumo - Music and SFX.
iMech mobile - Music.
Various Voltage Games - Music.
Product Trailers and other Promotional Materials - Music, SFX, Mixing/Mastering.
Many other independent projects...
2000-2003 Berklee College of Music
2003-2006 Diablo Valley College